The World
Shaped from stone
Endless in every direction. Changed by whoever stands on it.
Structure
How the land is measured
- ZoneA bounded stretch of land. A city, a lake, a battlefield. Any size. Zones can lie within zones, and the inner one rules while it is active.
- NodeA parcel of land ten paces wide, ten long, ten high. Land is claimed, sealed and enlarged one node at a time.
- BlockThe smallest piece of the world. Each carries its own code, which says what it is, what it is made of, and how it answers when touched.
The land has no edge. It rises from an unseen seed, and the world remembers only what its people change.
Moving
Walk. Look. Touch.
The world moves as you do. Walk freely, turn your gaze, step into anything.
Everything you meet has actions. Select it to see what you can do, or speak the word yourself: look, sniff well, drink, hit tree. Suggestions appear as you type.
Hidden verbs exist. Some are never listed. You find them by trying.
Graphical view
A free view over the living land, with its people standing in it. Click and go.
Text view
The same world as words. Type, read, act. Everything in one is in the other, live.
One set of rules
Both views speak to the same world. Neither has an advantage.
Doing
Hands busy.
- FishWait at the water. What you pull up depends on where you stand.
- CraftTurn gathered materials into tools, gear and goods. Gear that matters comes from crafters.
- TradeCommission what you cannot make. Sell what you can.
- BuildRaise a house or a city on land no one has claimed. What is claimed is protected, and its owner chooses whether the city is Safe, PvE or PvP.
The full rules for fishing and crafting are still being written.
Growth
Every city makes the map larger.
Claim a zone and raise it into a city, and the world answers by growing: a new region of equal size, shaped by chance, appears beyond the edge.
The map never fills. It only deepens.