The World

Shaped from stone

Endless in every direction. Changed by whoever stands on it.

Structure

How the land is measured

  • ZoneA bounded stretch of land. A city, a lake, a battlefield. Any size. Zones can lie within zones, and the inner one rules while it is active.
  • NodeA parcel of land ten paces wide, ten long, ten high. Land is claimed, sealed and enlarged one node at a time.
  • BlockThe smallest piece of the world. Each carries its own code, which says what it is, what it is made of, and how it answers when touched.
ZONEAny size. Made of nodes.Zones can sit inside zones.NODETen paces each way.The unit the world is measured in.BLOCKstone: moss_stoneverbs: look, sniff, hitThe smallest piece of land:code that says what it is.
Concept Zone, node and block. A zone can be any size, so a great arena can dwarf a town square.

The land has no edge. It rises from an unseen seed, and the world remembers only what its people change.

Moving

Walk. Look. Touch.

The world moves as you do. Walk freely, turn your gaze, step into anything.

Everything you meet has actions. Select it to see what you can do, or speak the word yourself: look, sniff well, drink, hit tree. Suggestions appear as you type.

Hidden verbs exist. Some are never listed. You find them by trying.

oak treestone wellyouMirastone well · right-clicklooksnifflistendrinklower bucketverbs come from the object's codeHERE YOU SEEoak treeright-clickstone wellright-clicksmall birdright-clickMirapartyWHEREzone: Hollowbrook (city)node: 14,3,0battles cannot start herefree view · drag to turn · wheel to draw nearHollowbrook Common. A gnarled oak rises beside a mossy stone well.A small bird watches you from the oak. Mira waves.> sniff wellCold stone and damp moss. Something faintly metallic underneath.> sn▌sniff wellsniff oak treesniff bird
Concept Explore view. Select anything to see its actions, or type the word and let the suggestions guide you. Both do the same thing.
I

Graphical view

A free view over the living land, with its people standing in it. Click and go.

II

Text view

The same world as words. Type, read, act. Everything in one is in the other, live.

III

One set of rules

Both views speak to the same world. Neither has an advantage.

Doing

Hands busy.

  • FishWait at the water. What you pull up depends on where you stand.
  • CraftTurn gathered materials into tools, gear and goods. Gear that matters comes from crafters.
  • TradeCommission what you cannot make. Sell what you can.
  • BuildRaise a house or a city on land no one has claimed. What is claimed is protected, and its owner chooses whether the city is Safe, PvE or PvP.

The full rules for fishing and crafting are still being written.

Growth

Every city makes the map larger.

Claim a zone and raise it into a city, and the world answers by growing: a new region of equal size, shaped by chance, appears beyond the edge.

The map never fills. It only deepens.